Rae Nedjadi Interview
Apocalypse Keys designer Rae Nedjadi talks about their design process, Ghostrider and the TTRPG scene in the Philippines.
Shownotes
Sword Queen Games
Apocalypse Keys
Ein Podcast übers Geschichtenerzählen und Rollenspielen.
Mit Markus & Harald aus dem wunderschönen Wien.
Apocalypse Keys designer Rae Nedjadi talks about their design process, Ghostrider and the TTRPG scene in the Philippines.
Shownotes
Sword Queen Games
Apocalypse Keys
Jason Cordova, designer of The Between, joins us to discuss the game design story behind his victorian monster hunter extravaganza, and how doing a huge detour with Brindlewood Bay influenced the final game.
Jason Cordova, designer of Brindlewood Bay, joins us to discuss the origin story behind his game of murder mavens, and how game design sometimes happens after the fact and what play testing with a large community for two years can teach you about your own game.
Shownotes
Brindlewood Bay Kickstarter
Gauntlet Publishing Discord
Jason Morningstar joins us to discuss designing and redesigning Fiasco – and a couple of new games.
Shownotes
Bully Pulpit Games
We wrap up our mini-series on City of Mist with an interview with the game’s designer Amit Moshe, talking about CoM’s heritage, design process and fanbase.
Matthijs Holter is the designer of games such as Archipelago or The Society of Dreamers. We talk to him about freeforms, Nordic Larp and Carl Jung.
Shownotes
Norwegian Style
Nordic Larp
Archipelago III
Liebe in den Zeiten des Seidr
Gesellschaft der Träumer