In our final episode on Hogwarts, a Role-Playing Game, we speak to its designer, David Brunell-Brutman. We discuss Harry Potter, fan work, Hogwarts houses, random character creation, graphic design and the intricacies of Quidditch.
Shownotes
David’s website
Hogwarts, a Role-Playing Game
We wrap up our mini-series on City of Mist with an interview with the game’s designer Amit Moshe, talking about CoM’s heritage, design process and fanbase.
We talk to game designer Chris Sims (Dungeons & Dragons, Pathfinder, Starfinder) on his #zinequest2 Kickstarter project Draculola. 2 days left to back it!
Shownotes
Draculola Kickstarter
Chris on Twitter
We welcome Ole Peder Giaever und Martin Bull Gudmundsen, designers of Itras By, to our podcast to discuss their process and thinking, as well as some really surreal activities during their teenage years. Enjoy!
We spoke to Danielle Lewon, designer of Kagematsu, about many of the games intricacies and how she published a game someone else initially designed.
We spoke to Hannah Shaffer, designer of Questlandia, about her design process, her game design podcast and her plans for Questlandia 2.
Shownotes
Make Big Things
Design Doc
The Gauntlet is a gaming community like no other: a podcast network, a huge gaming community, a fanzine, an online convention and a calendar for online games. Everything focussed on indie games, story games and OSR.
We talked with community manager and podcaster Jason Cordova about building a community, keeping it alive, and whether The Gauntlet made PbtA or the other way around.
Shownotes
The Gauntlet
To conclude the last mini series of our season, here is our talk with Avery Alder, designer of Monsterhearts 2, Dream Askew and The Quiet Year. Unfortunately, Harald was ill when we recorded this, so it's just Avery and Markus talking about the inspiration for Strings, the apocalypse, communities and queerness in games.
Shownotes
Avery's website: Buried Without Ceremony
Dream Askew / Dream Apart Kickstarter
After our Noir World discussion, we're joined by the creator of the game, John Adamus. John is an experienced editor in the world of games and literature, but Noir World is his first major publication as a game designer.
Shownotes
John Adamus
Noir World on Kickstarter
As you might now, we totally fell in love with "Ten Candles", a tragic horror game by Stephen Dewey. Naturally, we were very curious when Stephen told us about his new game "Gather - Children of the Evertree." It's an intriguing round-table world-building game, entirely based on cards and questions. It is live on Kickstarter any minute now! And here's our conversation with Stephen.
Shownotes
Nicole Gustafsson
Stephen Dewey on Patreon
Ten Candles
English episode with German intro. Sarah Richardson is one of the co-designers of the feminine horror story game Bluebeard's Bride. We talked to her about the genesis of the game, her design philosophy, and if men can legitimately run a game that is all about the female experience.
In der letzten Folge unserer Miniserie zum Thema moderner Horror haben wir wieder einen internationalen Gast. Diesmal interviewen wir Stephen Dewey, der mit Ten Candles ein grandioses Debut als RPG Game Designer gab. Wer schon immer mal einen Commentary Track zu einem Rollenspiel hören wollte, wird hier einen Vielzahl an spannenden Hintergründen und zusätzlichen Ideen zu 10 Candles finden.
Shownotes
Ten Candles bei Cavalry Games kaufen
Stephen Dewey auf Patreon
Wen könnten wir zum Abschluss unserer Miniserie über Dresden Files Accelerated und zum Finale unserer zweiten Staffel interviewen? Warum nicht gleich einen der Erfinder von Fate, den Gründer von Evil Hat und das Mastermind hinter dem erfolgreichen Kickstarter-Projekt, das die Fate-Core-Reihe erst möglich gemacht hat: Fred Hicks. Er hat uns nicht nur viel über Fate und seine Geschichte erzählt, sondern auch sehr viel über die geschäftliche Seite des Rollenspiels und den Erfolg der Idee "Pay what you want".
Sorry wegen der Überlänge, aber hey, du hast nicht jeden Tag eine Legende vor dem Mikro. Viel Spaß und schönen Sommer, liebe Hörerinnen und Hörer!
In our fourth and final episode in our Paranoia Rebooted mini series we're switching to English, because we have an international guest. And not just any guest, but the lead designer of Paranoia, story game pioneer, RPG industry veteran and general awesome person James Wallis.
We're going a bit longer than usual, because James was just full of great gaming wisdom and fun industry anecdotes, we couldn't stop asking questions.